Ten to start with
A one-page checklist of ten activities from the book — the easiest ones to say yes to. Print it or save it as a PDF, stick it on the fridge, work down it.
The ten
Catch the Dollar
Tricks · page 28
You need: a dollar bill, not too wrinkled
Quickie Basketball
Make-It-Yourself Games · page 44
You need: a wire coat hanger; aluminum foil; newspaper
Handy Paper Cup
Paper Folding · page 46
You need: paper (a 9-inch square; wax paper is best); scissors
Button Buzzer
Making Things · page 68
You need: a great big button with four holes; light cord, about 4 feet
Water Chimes
Making Things · page 69
You need: 8 different clear glasses; water; a fork
Pig Latin
Head Games · page 74
You need: nothing
Mind Reading
Number Games · page 82
You need: paper; a pencil
How Many Stops?
Number Games · page 86
You need: nothing
Shadow Portraits
Artsy Things · page 135
You need: white paper; black paper; scissors; tape
Cup Catcher
Silly Stuff · page 149
You need: a Styrofoam cup; string; aluminum foil
Want a PDF? In the print window, choose “Save as PDF” as the printer.

Also free, from the book
Which ten?
The checklist is live on this page, with ten we picked from the book: a kid can run each one, and they need everyday things. Swap any you like.